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(Redirected from Piglets Big Game)
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  2. Deep in the heart of the Hundred Acre Wood, learning math is a fun adventure. With Pooh, Tigger, and their friends leading the way, children are guided through seven engaging activities that teach beginning math skills. As kids accomplish each skill, they earn a fun reward they can use to.
Piglet's Big Game
Developer(s)Doki Denki Studio
Hulabee Entertainment (PC version)
Publisher(s)Gotham Games(GCN, PS2)
Disney Interactive(GBA NTSC, PC/Mac)
THQ(GBA PAL)
SeriesWinnie the Pooh
EngineRenderWare (GameCube, PS2)
Platform(s)Nintendo GameCube, PlayStation 2, Game Boy Advance, Microsoft Windows, Mac OS
ReleaseGameCube
  • NA: March 18, 2003[1]
  • PAL: July 2, 2003
PlayStation 2
Game Boy Advance
  • NA: March 11, 2003[2]
  • PAL: December 3, 2003
Genre(s)Action-adventure
Mode(s)Single-player
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Disney's Piglet's Big Game is a 2003 action-adventure video game by Gotham Games, Hulabee Entertainment, Disney Interactive Studios and French developer Doki Denki Studio. The game centers around Piglet and how he tries to show how he can help. The game is based on Piglet's Big Movie.

Playable characters[edit]

Winnie the Pooh: Pooh can walk slightly slow and must dodge Heffalumps and Woozles that he attracted with his rumbly tumbly. Only playable in Owl's and Tigger's dreams.

Piglet: The star of the game. Piglet can move much faster, and is able to intimidate a monster by making scary faces. If he gets scared by a Heffalump or Woozle, he can find a Christopher Robin balloon to comfort him.

Tigger: Tigger can sneak around to avoid detection by monsters, and must stay out of their flashlight beams, he can also bounce to go faster. Only playable in Roo's and Rabbit's dreams.

Plot[edit]

GameCube and PlayStation 2 versions[edit]

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How to play jacks or better. Terraria how to save game. This game primarily features Piglet going into his friends' dreams and scaring 'Heffalumps' & 'Woozles' to help his friends collect valuable items.

The game starts with Piglet observing Pooh reaching for a bee hive, Roo reaching for a ball that is caught in a tree, Owl trying to remember where his memory book is, Rabbit planting his carrots, Eeyore having his usual gloomy days, and Tigger painting his house to look like him.

Piglet sees a shadowy monster called the Granosorus and is scared of it, but it disappears before his friends can see it. Even Christopher Robin does not believe him. Christopher tells Piglet to overcome his fears, but Piglet says that heroes are supposed to be big and brave, and since he is the opposite, he realizes that he will never be a hero. Piglet leaves the Hundred-Acre-Wood as his friends start to fall asleep doing what Piglet saw them doing. Piglet magically enters their dreams and begins to help them find their missing items. After helping them all, the Hundred Acre Wood get flooded and Piglet attempts to save his friends, who are trapped on islands with Heffalumps and Woozles. Once Piglet rescues everyone the Granosorus appears, but Piglet was able to scare it off. Christopher Robin comes and after learning of Piglet's bravery, he gives everybody a picnic to celebrate Piglet's bravery.

Game Boy Advance version[edit]

After having a nightmare involving a monster called the Granosorus, Piglet runs towards his friends warning them of the monster before Christopher Robin calms him down. He explains that the nightmares can teach him how to be brave, so Piglet leaves to find out how to do so while his friends begin to fall asleep, allowing him to enter their dreams and help them find their possessions. After helping everyone, a flood covers the woods, forcing Piglet to face his fears rescue his friends while dealing with many Heffalumps and Woozles. Free games please. Once everyone is rescued, Christopher Robin arrives and after finding out that Piglet has faced his fears, he gives everyone a picnic to celebrate Piglet's bravery.

Microsoft Windows version[edit]

Time hopper mac os. In the Windows version, Piglet pays a visit to Rabbit's house, where Rabbit is busy making soup for his friends. He decides to help collect the soup ingredients from his friends to help Rabbit finish it. Once the soup is finished and ready, everybody gathers at a picnic table to eat, where they thank Piglet for his help.

Voice actors and their characters[edit]

  • John Fiedler - Piglet
  • Jim Cummings - Winnie the Pooh/Tigger
  • Ken Sansom - Rabbit
  • Peter Cullen - Eeyore
  • Gregg Berger - Eeyore (PC)
  • Nikita Hopkins - Roo
  • Kath Soucie - Kanga
  • Andre Stojka - Owl
  • Michael Gough - Gopher
  • Tom Wheatley - Christopher Robin
  • Laurie Main - Mr. Narrator

Reception[edit]

The game received positive reviews. Ryan Davis, in a review for GameSpot, deemed the game very much superior to most children's games and movie tie-ins, and praised the voice acting, sound and art design (which features 'surreal' imagery of the character's dream worlds). Davis also noted the game's gentle pace.[3] IGN's Chadd Chambers gave the GameCube version 7.0/10,[4] finding the gameplay simple but well-executed and easy to control and the battle system well-suited for the young target audience due to its lack of violence.[1] He compared the graphics positively to the look of the cartoon and praised the 'quite enjoyable' art direction,[1] the real-time shadows, and the quality of the cut-scenes.[4]

Notes[edit]

  1. ^ abcChambers, Chadd (2003-03-14). 'Piglet's Big Game Review (page 1)'. IGN. Archived from the original on 2004-06-03. Retrieved 2015-08-26.
  2. ^'Piglet's Big Game (GBA)'. IGN. Archived from the original on 2004-12-17.
  3. ^Davis, Ryan (2003-05-02). 'Piglet's Big Game Review'. GameSpot. CBS Interactive, Inc. Retrieved 2009-06-03.
  4. ^ abChambers, Chadd (2003-03-14). 'Piglet's Big Game Review (page 2)'. IGN. Archived from the original on 2004-06-03.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Piglet%27s_Big_Game&oldid=1016591409'
Gemini Rue
Developer(s)Joshua Nuernberger
Publisher(s)Wadjet Eye Games[1]
Composer(s)Nathan Allen Pinard[2]
EngineAdventure Game Studio
Platform(s)Microsoft Windows, Mac OS, iOS, Android, Linux
ReleaseMicrosoft Windows
iOS
  • WW: April 11, 2013
Android
Genre(s)Graphic adventure
Mode(s)Single-player

Gemini Rue is a cyberpunkgraphic adventure game made by Joshua Nuernberger, and published by Wadjet Eye Games.[1] The game uses a point and click interface to interact with the environment to solve puzzles and communicate with characters. A port for iOS devices was released on April 11, 2013.[3] Domino mac os.

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Gameplay[edit]

Gemini Rue is a graphic adventure game. The player controls a character named Azriel, explores their local environment, interacts with characters, and solves puzzles. The game also contains a minor gunplay mechanic. The player is equipped with a communicator device to call other characters and look up information via a limited text interface. At certain times, the player is able to switch between two characters located in different areas of the game's world; proceeding through each of these stories separately until reaching a common story.

Plot[edit]

Gemini Rue takes place in the 23rd century within the 'Gemini System', a star system recently declared independent from the Taurus and Pleaidas System through the war ten years prior to the beginning of the game. Though peace has come, the war left a power void, and the mafia-like Boryokudan crime syndicate controls much of the system, using its control of a drug called 'Juice'.

The game initially follows two characters. One is Azriel Odin, an assassin now turned to a law enforcer who is seeking to get any information about his brother Daniel. While searching the planet of Barracus, Azriel is aided by his friend and pilot Kane Harris, who maintains their spacecraft in orbit. Azriel comes to aid Matthius Howard, a friend of Azriel's from the previous war who is wanted by the Boryokudan and who claims to have information on Daniel's location. His information is tentative, pointing to a secret facility, Center 7, in a nearby nebula where Daniel may have been taken. Azriel convinces the Boryokudan to give him the location of Center 7 in exchange for Azriel retrieving a missing Juice supply to the Boryokudan, which is eventually revealed to have been stolen by a woman named Sayuri, who reveals she had escaped from Center 7 one year previously. Azriel eventually gets the location of Center 7 while still destroying the Juice supply, and leaves Barracus for Center 7 along with Kane, Matthius, and Sayuri, who claims to have 'left someone behind' on Center 7.

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The other character is Delta-Six, who later takes the name 'Charlie'. When Delta-Six first awakes he finds himself in a 'rehabilitation center' for 'criminals', lacking any memories of his past, but promised by the center's 'director' that by completing tests involving gun training he will be allowed to go free. As he meets other patients, it is clear that he previously had tried to escape the facility but had his mind wiped after he was captured. Giselle, one of the patients that had tried to help him escape before, directs him to keep up the escape plan and not to complete the final test as he would be sent to have his mind wiped again. Charlie is nearly killed by another patient, Balder, who is angered by his attempts to escape, but Charlie breaks free and burns off most of Balder's face in his escape. He attempts escape along with Giselle and Epsilon-Five, another prisoner, who does not choose a name for herself (the name 'Sayuri' is suggested by Giselle). Giselle is killed and Charlie wounded and recaptured by an angry Balder (with his face having undergone surgery). Epsilon-Five escapes.

Kane's ship arrives at Center 7, and Azriel and Sayuri set off to locate where Daniel may be held. The computers give no information on Daniel's location, prompting them to continue to the director's office where more complete records would be found. They suddenly find themselves trapped in a room slowly filling with a sleep gas, where the director watches from an adjoining room. The director explains that Azriel is really Charlie – after Charlie's failed escape a year ago, he was wiped of his memory again, and this time given the identity of an assassin Azriel, which they had trained him for before. However, Azriel left his assassin's life due to 'a part of the psyche the rehabilitation cannot change - the conscience.' After Azriel left the Boryokudan, the director triggered the memory of Daniel as a means of recalling Azriel back to Center 7, where he now plans to re-wipe his memory and create a new identity for him. Matthius is revealed to have been Balder, and was to help seed the idea of Azriel's brother. Sayuri is Epsilon-Five.

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With Azriel taken to be mind-wiped, Sayuri and Kane are captured, but they manage to escape. They free Azriel before the full memory wipe can be completed, and set the station to self-destruct. However, both Azriel and Sayuri desire to get their original memories back which would have been stored on the director's computer. They race there, with Azriel killing Matthius en route, and run into a standoff with the director, who explains that the station's purpose is to create these assassins and other mercenaries for the Boryokudan from innocent people, and asserts that the human condition is nothing but their memories. The director shoots Sayuri, and Azriel shoots and kills the director. Azriel moves towards the director's databases, but Sayuri says she does not want to know her past. The two escape with Kane just as the station explodes, the other patients safely making it off in a second craft. As Kane takes them out of the nebula, Sayuri contemplates that there is more to being a human being than a person's memories.

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Reception[edit]

Aggregate score
AggregatorScore
MetacriticPC: 82/100[4]
iOS: 86/100[5]
Review scores
PublicationScore
Eurogamer8/10[6]
GamePro[citation needed]
GameSpot7/10[7]
GameSpy[8]
GameTrailersn/a[9]
IGN[citation needed]
PC Gamer (US)81%[10]

The game was very well received by game critics, with praise singled out for its compelling storyline and retro graphics.[citation needed] It is considered an impressive example of the point-and-click adventure game genre which has experienced a recent renaissance after being in a decline for around a decade.[citation needed] The sequences involving combat, however, were criticized for their stiff controls and an action-oriented tone inconsistent with the rest of the game.[citation needed] On Metacritic, it has a normalized rating of 82 out of 100, which indicates 'generally favorable reviews'.[4]

IGN wrote 'If only more triple-A games turned out this well. With (for the most part) seamless, intuitive gameplay, impressive atmosphere and one of most well-crafted and interesting storylines seen in recent years, Gemini Rue is a game not just for adventure fans, but for anyone who loves a good, gritty yarn.'[11]The A.V. Club said 'Developer Joshua Nuernberger has crafted a smart, thoughtful tale that keeps introducing fascinating new ideas and characters. Even for such a throwback game, the execution is terrific, with great voice acting and smart-looking cutscenes.'[12]PC Gamer wrote 'An exciting, surprising and thought-provoking adventure rendered in a beautiful art style. Gemini Rue earns respect.'[13]GameSpy praised the game for its 'Compelling story and setting; clever, well-thought-through puzzles; great music and art.'[14]Wired said 'Gemini Rue stands out among the throng of generic point-and-click adventure games. The atmosphere remains tense and dark throughout the entire game, and when you finally plow through the story's last couple of twists, you'll be glad you played the whole thing.'[15]

In 2011, Adventure Gamers named Gemini Rue the 79th-best adventure game ever released.[16] Pity party mac os. Barbrawl mac os.

Awards[edit]

The game received the following awards:

  • Gamespy's Adventure Game Of The Year 2011[17]
  • AGS Awards for Best Story & Best Independent Adventure Game of the Year[18]
  • PC Gamer US' Adventure Game of the Year 2011[19]

References[edit]

  1. ^ ab'Gemini Rue'. Wadjeteyegames.com. 2011-02-24. Retrieved 2012-01-02.
  2. ^'15 Minutes of Fame: The music of Nathan Allen Pinard'. Engadget. AOL. Retrieved 9 April 2016.
  3. ^'Wadjet Eye brings Gemini Rue to iPhone and iPad'. Destructoid. 2013-02-28. Retrieved 2013-02-28.
  4. ^ ab'Gemini Rue for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2012-01-02.
  5. ^'Gemini Rue for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2012-01-02.
  6. ^'Gemini Rue • PC •'. Eurogamer.net. Retrieved 2012-02-10.
  7. ^'Gemini Rue Review'. GameSpot. Archived from the original on 2013-07-25. Retrieved 2013-11-04.
  8. ^'Gemini Rue - PC - GameSpy'. Pc.gamespy.com. 2011-11-10. Retrieved 2012-01-02.
  9. ^'Gemini Rue Video Game | Reviews, Trailers & Interviews'. GameTrailers.com. Retrieved 2012-01-02.
  10. ^'Gemini Rue review'. PC Gamer. 2013-10-26. Retrieved 2013-11-04.
  11. ^'Gemini Rue Review - IGN'. IGN. Retrieved 11 September 2014.
  12. ^'Gemini Rue · Game Review · The A.V. Club'. Retrieved 11 September 2014.
  13. ^'Gemini Rue review - PC Gamer'. PC Gamer. Retrieved 11 September 2014.
  14. ^'GameSpy: Gemini Rue Review - Page 1'. Retrieved 11 September 2014.
  15. ^'Review: Noir Gemini Rue Captures Classic Point-and-Click Magic - WIRED'. WIRED. Retrieved 11 September 2014.
  16. ^AG Staff (December 30, 2011). 'Top 100 All-Time Adventure Games'. Adventure Gamers. Archived from the original on June 4, 2012. Retrieved December 25, 2019.
  17. ^'GameSpy: GameSpy's Game of the Year 2011 Awards - Page 4'. pc.gamespy.com. Retrieved 2020-05-13.
  18. ^'Adventure Game Studio | Games | Gemini Rue'. www.adventuregamestudio.co.uk. Retrieved 2020-05-13.
  19. ^PCGamer (2012-02-08). 'PC Gamer US Game of the Year awards 2011'. PC Gamer. Retrieved 2020-05-13.

External links[edit]

  • Gemini Rue at Wadjet Eye Games
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gemini_Rue&oldid=1009555793'




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